Here are a couple of maxims/truths about game design.
“Don’t Panic”. When you’re playtesting a game, don’t let an odd result in one game bother you too much. If it looks likely to happen again and again, once people know about whatever happened, then you need to fix it. But “whatever happened” may be just an outlier, something very unlikely to happen.
On the other hand, you need to see what
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