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Choose your own adventurer...

http://www.deviantart.com/art/my-adventure-party-75071665
I have some extra time off coming up this weekend so I am on track to finish Raedwald layout/editing and then a print test!

So a recent post on Jeffro's blog regarding H&OW lamented that his son found it difficult to make a new character because of all the choices (skills/spells).  Part of what is going into Blades & Black magic are Archetypes for each class (adventurer/wizard).  There are going to be quite a few but the idea is to give Players a hook for their character, and for the referee to use the same info to build NPC's if they'd like to.  Below is a rough idea of how it works:

For Adventurers
Archetype  (this is something like Ranger, Town Cryer, Mason, Sailor, etc.)

Skills-this will list 6 skills common to this archetype, (a player can pick or randomly roll 1d6)

Starting Equipment-this will list the starting/common gear for this archetype.

For Wizards
Archetype (Summoner, Pyromancer, Witch Hunter, etc.)

Skills (list of 6 player should choose 1 or roll for 1)

Spells (list of 6 player should roll or choose)

The one issue for wizards is they should probably all come from the core rules spells list, but obviously ownership of the Magi Carta vastly expands the potential/specialization.

In addition I am consider an optional "background" chart. This can be used to determine if your character comes from a village, town, or city and only certain archetypes come from each location.

Anyway, its a work in progress, I just wanted you to know the work is ongoing and there is more stuff to come!




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